The Lab

Quick content creation experiments.

Different techniques, 3D, AI, simulation, creative code, tested to prove what's viable and develop new ways to create content. One day or less per experiment, published as-is. Some will be beautiful, some will be broken. That's the point.

EXP 002 Character & vehicle physics · Claude Fable 5

Palmodromo: first gameplay

The first playable moment of the Palmodromo: the character walks with full animations and can get in and out of vehicles, where the physics change on the fly. On foot, grounded character movement; behind the wheel, the world answers with vehicle physics. Two systems, one seamless swap.

First gameplay
Shoes in cables
EXP 001 Cloth simulation · Blender

Cloth simulation

Garment simulation on a walking cycle: vivid, flowing pieces inspired by a costume-design collection, tested for drape, bounce, and attitude. The question behind it: can simulated fabric move like it owns the runway? And what happens when the model breakdances?

Catwalk
Stress test

Up next.

003

Interactive 3D logo: particles you can push around with the cursor

004

AI video: restyling a real interior without artifacts

005

Code toys: small browser experiments with the Emerito characters

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